After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported via train. Reviews There are no reviews yet. Time Bonus And Maximum Amount Of Time Per Area. Time Crisis 2 is a port of the classic arcade light-gun game of the same name. but whose body was never found. At the same time, ... See full summary ». The player loses a life if hit by a critical bullet or an obstacle and the game ends when the player loses all lives. Christy Ryan, the agent responsible for uncovering the corporation's hidden agenda, attempts to escape NDI captivity and report the details of the plot to V.S.S.E. I think that the first Time crisis was the first light gun game that I ever played in an arcade and I distinctly remember buying a psx along with the home version of Time crisis with the Gcon45 light gun just so I could play it at home and hopefully same on the £1 coins long term! Any kills after the eighth shot is worth 2,000 points.– Any foot soldier when shot in the torso is worth 400 points for first shot and progression for subsequent chase shots on similar areas are as follows: 100, 140, 180, 240, 280, 320, 360 and 400. Time Crisis II. Any shot on him during his flying kick attack is worth 100 points with the shot during his punch attack worth 10,000 points. It introduces co-operative multiplayer to the franchise. The first stage begins with Christy calling the V.S.S.E from her secret apartment above a town square, shortly before Jakov bursts in and kidnaps her. Consecutive kills on other foot soldiers for second to eighth shots are worth 880, 960, 1040, 1120, 1200, 1280 and 1360 points. It was an order for all VSSE agents operating around the world to assemble. The agents encounter fierce resistance, but are able to defeat Wild Dog (who detonates himself later) and rescue Christy, who escapes by raft. You and a pal can play split screen story mode, or go all the way with the i.link technology and use two TV's and PS2's linked together for the ultimate experience. The no-miss combo system is independent of the chase shot combo system and does not have a time limit. On release, Famitsu magazine scored the PlayStation 2 and Gun Con 2 bundle a 32 out of 40. When he appears for the final time, any shot on him is worth 100 points and the kill shot is worth 10,000 points. The game was first released in arcades in April 1998, with an enhanced port released on the PlayStation 2 in October 2001, bundled with the GunCon 2 controller. Namco released 303 different machines in our database under this trade name, starting in 1978. Time Crisis II (1998) Release Date: March 1997 (Arcade) 1 October 2001 (Playstation 2) Developer: Namco Publisher: Namco Series: Time Crisis Platforms: Arcade Playstation 2; Genre: Light gun shooter The following weapons appear in the video game Time Crisis II: Time Crisis II (2001) Since the game ranks the player based on score instead of time, the scoring is as follows: – Any foot soldier when shot in the head is worth 800 points for first shot and progression for subsequent chase shots on similar areas are as follows: 100, 180, 260, 340, 420, 500, 580 and 660. New to the series is the link-play system, where 2 people can play at once and shoot, if 2 cabinets are linked together. discovers that the Starline Network is actually a mere front for a plan to launch a nuclear satellite into space - which is the new satellite. Platform : PlayStation2 | Rated: Teen 4.1 out of 5 stars 73 ratings. Soon, they fight another of Diaz's henchman, Buff Bryant, battling with him on the train. It was packaged with the G-Con 2 lightgun peripheral, although it was also compatible with the G-Con 45 console. The story remains the same, with two V.S.S.E. This was the first Time Crisis game to introduce two-player cooperative play by allowing two people to play simultaneously, allowing each player to cover the other (in single player, the computer controls the other character). E.g. now indicated Keith Martin and Robert Baxter to save Christy and uncover the intelligence. agents racing against time to rescue a fellow agent while stopping Neodyne industries. Just when information was in hand, she was discovered by NDI staff, and she is now in the need for help, and the need to escape. [2] The game received mostly favorable review for the arcade version, but mixed feedback on the console version. Time Crisis II. The "Starline Network" is a mere front for a plan to launch a nuclear satellite into space. – Any shot on him is worth 100 points with the kill shot worth 10,000 points. Releasing the pedal puts players behind cover, allowing them to avoid critical bullets and reload their weapon, though they are unable to shoot whilst hiding. V.S.S.E. Each head shot kills a foot soldier in 40/60 seconds, each torso shot in 90/60 seconds and each limb shot in 110/60 seconds. The kill shot is worth 1,000 points. sends agents Keith Martin and Robert Baxter to shut down the Starline Network and rescue Ryan. 2 talking about this. – Any stun shot on him in Stage 3 Area 2 is worth 1,000 points and any shot on him when he holds Christy Ryan is worth 100 points.– Any stun shot on him in Stage 3 Area 3 is worth 1,000 points and the kill shot is worth 30,000 points. Any kills after the eighth shot is worth 500 points. This wiki is based around the classic arcade-shooter series, active since 1995, and well known for its cover system and its fast-paced action. Time Crisis II was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. Buff fights hard, but is no match for the two V.S.S.E. After rescuing Christy from Diaz, Keith and Robert focus on Diaz, who initiates the launch sequence before activating the defense system of a prototype satellite to engage them. The time crisis series of games is one of the biggest and most influential of the light gun games. Other machines made by Namco during the time period Time Crisis II was produced include 500 GP, Pinpoint Shot, Kosodate Quiz My Angel 3, Race On, Balance Try, Super World Stadium '97, Armadillo Racing, Final Furlong, Star Sweep, and Alpine Racer 2. The PlayStation 2 port of the game featured enhanced graphics and additional cutscenes. 2 players can also play in all of the mini games. Players can continue from the point their current position, as opposed to the PlayStation version of Time Crisis, which required players to restart from the beginning of a section. If you happen to have a friend, who; has a CRT, a PS2, a light gun, and a copy of Time Crisis II you can relive the full arcade experience with two simultaneous players working together, on slightly branching paths. time crisis ii, in personal home for 15 years, new t molding, matching locks installed, rebuilt guns, machine vacuumed and well taken care of. – Any shot on him is worth 50 points with the kill shot worth 10,000 points. Time Crisis II Walk into any decent arcade, bowling alley or Quasar during the late 1980’s through to the late 1990’s, and before the Dance Dance Revolution machines started to take over, and you were guaranteed to find at least one gun game taking up a few square feet of floor space. The PlayStation 2 version features split-screen or System Link functionality, which requires two televisions, consoles, and copies of the game and an iLink cable to use. Summary: Who is the Starlight Network, and why does its members want to blow up the world? Extras also included a clay pigeon shooting mode (including a port of Namco's Shoot Away II light gun clay shooting arcade game), and a virtual port of the mechanical arcade game, Quick & Crash. The PlayStation 2 version of the game featured enhanced graphics and additional cutscenes. Any shots after the eighth chase shot is worth 500 points. NDI社による核兵器搭載の軍事衛星打ち上げ作戦はVSSEエージェント達の活躍によって間一髪で阻止された。裏では軍事産業を手がけ、軍事衛星には特に力をいれていたNDI社であったが、今回の一件で衛星の開発実験を行っていた海上基地は全てVSSEの管轄化に置かれ機材、データ等は押收され科学者は、身柄を拘束された。なお核軍事衛星があったことは一般には公表されず、通信衛星の打ち上げ失敗事故として報道された。あれから一ヶ月が經過した。休暇を与えられていたキースのもとに一通の連絡が入った。それは世界各国で活動しているVSSEエージェント達への收集命令であった。VSSEは今回の事件で敵が予想以上の兵力を持っていたことを重く見、エージェント達の戦力を図る演習を実地することとなった。事件の舞台となった地区にて様々なシチュエーションを想定した演習スケジュールが組まれた。演習には特殊な弾頭を用い、VSSEの士官が敵を演じる事とになったが、参加するエージェント達にはそれ以上の詳細は知らされてなかった..... NDI's launching of a military satellite, armed with a nuclear warhead, was prevented by a hairbreadth thanks to the efforts of the VSSE agents. Otherwise, the first shot is worth 500 points.– The first shot on him before he gets inside the armed cruiser in Stage 1 Area 3 is based on kill shot. Template:Unreferenced Time Crisis II is a light gun arcade game and the second installment in Namco's Time Crisis series, introducing co-operative multiplayer to the franchise. intercepted internal communication of NDI, revealing that the latest communication satellites were actually military satellites. It was packaged with the GunCon 2 lightgun peripheral, although it was also compatible with the Original Guncon. Neodyne Industries Ltd., the current leading communication corporation, had declared accomplishment of the "Starline Network," which consists of 64 low orbit communication satellites. It shows the aftermath the NDI incident and the reason for the creation of Crisis Missions. However, following the incident, the marine base, which was used for their satellite development, was placed under VSSE jurisdiction, the sensitive data and equipment were confiscated, and the scientists were taken into custody. Enjoy 48 taps of 24 different adult beverages & food trucks every day. Time Crisis II for PlayStation 2 game reviews & Metacritic score: Two-player light gun action is here. [17], The PlayStation 2 version received "favorable" reviews according to the review aggregation website Metacritic. So far, they're about to launch the new satellite. It was then released on March, 20th 1998 in Japan (even if the titlescreen says 1997). The game utilizes the foot pedal system, just like Time Crisis, where players can shoot or hide from enemy fire. Any shots after the eighth chase shot is worth 300 points. In the second stage, the agents discover that NDI plans to transport the satellite via train from files left on Jakov's computer in his briefcase. 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